# Nicolas Zullo

- **Website:** <https://gamedev-cheatsheet.com>
- **Primary alias:** `gamedev-cheatsheet.com`

## Description

Game Development Cheat Sheet is an educational resource for people building games with AI. It explains game development concepts through interactive animations and concise prompt examples that readers can copy into AI coding requests. Its aim is to help users describe what they want more precisely, since the quality of generated code depends on the instructions they provide.

The site presents 34 concepts across topics including 3D and rendering, game feel, systems, and performance. Examples in the 3D and rendering section cover raycasting, surface normals, level of detail, frustum culling, fragment shaders, billboarding, quaternions, and z-fighting. Each concept is paired with a live visual demonstration, a plain-language explanation, and practical guidance for using the technique in a prompt. The resource also highlights common mistakes and offers further examples for readers who want to explore a topic in more depth. Visitors can follow Nicolas Zu on X and subscribe by email to receive updates when new concepts are added.

## Industries

- 🖥 Computers Electronics and Technology
- 🖥 Video Game Design and Development _(under Computers Electronics and Technology)_
- 🎮 Games
- 🧪 Science and Education
- 🧪 Education _(under Science and Education)_

## Links

- [twitter](https://twitter.com/NicolasZu)

## Logos & icons

- icon _(primary)_ — JPEG — [download](https://cdn.brandfetch.io/idtpnUFPtE/w/400/h/400/theme/dark/icon.jpeg?c=1bxid64Mup7aczewSAYMX&t=1793500100673)

## Colors

| Name | Hex | Theme |
| --- | --- | --- |
| Cinder | #07070b | dark |
| White | #ffffff | light |

## Fonts

- var(--sans) — asset _(custom)_

## Imagery

- banner _(primary)_ — JPEG — [download](https://cdn.brandfetch.io/idtpnUFPtE/w/1500/h/500/id3msIkRiF.jpeg?c=1bxid64Mup7aczewSAYMX&t=1793500100512)

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_Source: <https://brandfetch.com/gamedev-cheatsheet.com>_
_See [/llms.txt](/llms.txt) for a full list of agent-readable pages, and [/auth.md](/auth.md) for how agents authenticate._