# Marc Bekhuis

- **Website:** <https://marcbekhuis.nl>
- **Primary alias:** `marcbekhuis.nl`

## Description

Marc Bekhuis is an independent software and game developer based in Almelo, Netherlands. His portfolio showcases work spanning web development, e-commerce, mobile apps, and games, reflecting an end-to-end approach from initial ideas to finished products. By day, he works as a backend developer at Epartment, building and maintaining e-commerce systems with PHP, Laravel, and Magento 2. In his own time, he creates games and apps, including Hue Factory, a steampunk paint-routing puzzle game developed and published independently. The project includes a Unity game, a Laravel API, and a website, and is available on the App Store and Google Play. His other featured work includes a design document for an open-world survival MMO. Bekhuis also has experience with JavaScript, MySQL, C#, Unity, Unreal Engine, Flutter, and Three.js, among other tools. His site presents selected projects, professional experience, skills, and background, and invites visitors to discuss his games, projects, or code. He is focused on personal projects rather than freelance work or new employment.

## Industries

- 🖥 Computers Electronics and Technology
- 🖥 Video Game Design and Development _(under Computers Electronics and Technology)_
- 🎮 Games
- 🎮 Puzzles and Brainteasers _(under Games)_

## Links

- [github](https://github.com/marcbekhuis)
- [instagram](https://instagram.com/marcbekhuis)
- [twitter](https://twitter.com/MarcBekhuis)

## Logos & icons

- icon _(primary)_ — JPEG — [download](https://cdn.brandfetch.io/idPcV6o6wq/w/400/h/400/theme/dark/icon.jpeg?c=1bxid64Mup7aczewSAYMX&t=1793091325636)

## Colors

| Name | Hex | Theme |
| --- | --- | --- |
| Brown | #9a5400 | accent |
| Ebony | #070a10 | dark |
| Athens Gray | #e9ecef | light |

## Fonts

- var(--font-sans) — asset _(custom)_
- var(--font-sans) — asset _(custom)_

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_Source: <https://brandfetch.com/marcbekhuis.nl>_
_See [/llms.txt](/llms.txt) for a full list of agent-readable pages, and [/auth.md](/auth.md) for how agents authenticate._