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Alain Galvan · Ray Tracing Driver Engineer at AMD. Personal portfolio and blog with articles and projects focused on computer graphics engineering.
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Alain Galvan is a computer graphics engineer and Member of Technical Staff at AMD, where he focuses on improving the performance of ray tracing hardware. Based in Orlando and working remotely from West Palm Beach, he specializes in high-performance general-purpose GPU computing and ray tracing. His personal portfolio and blog share technical knowledge through detailed articles, projects, and educational resources for people interested in graphics engineering.
Featured work covers ray tracing acceleration structures, including bounding volume hierarchies, KD-trees, and Morton codes, as well as denoising techniques involving filtering, spatiotemporal methods, sampling, and artificial intelligence. Galvan also offers Raw DirectX 12, a book introducing DirectX 12 Ultimate and teaching readers to render meshes and ray-trace scenes. His WebGPU article explains the key data structures and types used to build an application and draw graphics. The site also presents projects and ongoing updates, making it a resource for exploring practical graphics programming topics and learning about Galvan’s technical work.
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Computers Electronics and Technology
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