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Alexander Larsen is an experienced Unity C# Developer, brings 10 years in game development, XR enterprise development and interactive applications.
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#D5A08B
My Pink
213, 160, 139
17, 47, 69
0, 25, 35, 16
#194078
Chathams Blue
25, 64, 120
215, 66, 28
79, 47, 0, 53
#BCBCBC
Silver
188, 188, 188
0, 0, 74
0, 0, 0, 26
Alexander Larsen is a Copenhagen-based Unity C# engineer with more than 10 years of experience in game development, XR and enterprise applications. He builds games, interactive experiences, development tools and applications, combining clean, efficient code with structured architecture and performance optimization. His services include game and AI development, VR and mixed-reality development, Unity editor tools, UI/UX implementation and technical problem-solving.
Larsen’s projects range from Saneject, an open-source Unity dependency-injection framework, to games and apps. His work includes a wave-based survival shooter, a stealth-action game, and WordBaby, an Android app for toddlers with narrated content, quizzes and multilingual support. He has also contributed to museum applications and an interactive installation, and collaborated on Tutorio, a mixed-reality application for Microsoft HoloLens 2 using Unity, MRTK3 and Microsoft Azure technologies.
Known for clear communication, proactive collaboration and dependable delivery, Larsen works independently and with remote teams. He welcomes technical conversations and new development challenges.
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Computers Electronics and Technology
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The Alexander Larsen name, logos and brand assets are trademarks of Alexander Larsen and its affiliates. Brandfetch isn't affiliated with or endorsed by Alexander Larsen. Their use is subject to Alexander Larsen's brand guidelines.