Kyle Kukshtel'S
@kylekukshtel.com
kyle kukshtel makes games and tools and tools that make games. he specializes in exploring the intersection of games, new media, art, film, and
Kyle Kukshtel'S's Company Logos


Kyle Kukshtel'S's Brand Colors
Hex Code
Color name
RGB
HSL
CMYK
#93C85C
Mantis
147, 200, 92
89, 50, 57
27, 0, 54, 22
#ECBD87
Tacao
236, 189, 135
32, 73, 73
0, 20, 43, 7
#374151
Oxford Blue
55, 65, 81
217, 19, 27
32, 20, 0, 68
About Kyle Kukshtel'S
Kyle Kukshtel is a game developer and creative technologist whose work explores the intersection of games, new media, art, film, and technology. He makes games, creative tools, and tools for making games, combining software development with experimentation in interactive media. Kukshtel is a senior developer on Unity’s runtime team, where he works on IL2CPP and the transition from Mono to CoreCLR.
His projects span game development, software, and creative interfaces: he served as lead systems engineer at Possibility Space and helped ship Cantata, a large-scale tactical strategy game. He also built Mood. site, a moodboarding website, and co-founded the immersive media studio Scatter, which shipped the volumetric capture software Depthkit.
Other work includes Zinc, his custom C# game engine, and interfaces for exploring image-generation models and creating characters from a political alignment chart. Through his Game Data podcast, Kukshtel interviews game creators about managing data in their games. His website also features writing on game development, tools, AI, and the creative process
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Games
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