ShaderCrew
@shadercrew.com
See-through Shader by ShaderCrew — let your camera see through walls, buildings and obstacles between it and the player. Built-in & URP, every perspective except first person.
ShaderCrew's Company Logos


ShaderCrew's Brand Colors
Hex Code
Color name
RGB
HSL
CMYK
#502616
Brown Derby
80, 38, 22
17, 57, 20
0, 52, 72, 69
#EEF2F9
White Lilac
238, 242, 249
218, 48, 95
4, 3, 0, 2
#070810
Ebony
7, 8, 16
233, 39, 5
56, 50, 0, 94
About ShaderCrew
ShaderCrew is a team focused on creating practical, performance-conscious visual tools for Unity projects. Its products help developers shape distinctive graphics and improve player visibility, with support for Unity’s Built-in Render Pipeline and Universal Render Pipeline (URP).
The flagship See-through Shader reveals players by dissolving or hiding walls, buildings, terrain and other obstructions between the camera and character. Its toolkit includes adjustable reveal effects, obstruction modes, material replacement tools, building detection and support for multiple characters. It works with a range of camera perspectives, except first-person, and has an optional MicroSplat integration for revealing players through MicroSplat-textured terrain.
ShaderCrew also offers The Toon Shader for stylised 3D graphics, with cel shading, lighting controls, outlines, halftones, hatching and cross-hatching. The Toon Shader 2D brings similar effects to sprites and tilemaps, including compatibility with URP 2D Lights. The products are available through the Unity Asset Store, and ShaderCrew provides PDF documentation for setup, tools and product features.
Brand industry
Computers Electronics and Technology
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