Adrian Stutz
@sttz.ch
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#FFFFFF
White
255, 255, 255
0, 0, 100
0, 0, 0, 0
#000000
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0, 0, 0
0, 0, 0
0, 0, 0, 100
About Adrian Stutz
Adrian Stutz is a talented game designer and programmer based near Zurich, Switzerland, known for his innovative contributions to the interactive media landscape. With a rich portfolio of projects, Adrian has collaborated on notable works such as the acclaimed game Feist and the interactive experiment Akarma. He has also developed engaging experiences like the small WebVR game Mr Nom Nom and catalogue apps for MuDA exhibitions.
An expert in the Unity game engine, Adrian has launched several open-source projects that enhance the game's development community, including the Trimmer build configuration framework and the Animate tweening engine. His commitment to excellence is evident in all his endeavors. Beyond game design, Adrian steered the development of the MPlayer OSX Extended video player, which he retired in 2019.
Connect with Adrian on Twitter @sttz or reach out via email at adrian@sttz. ch to explore his latest projects and insights into the world of interactive design
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Games
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